We started by creating a sphere Maya and using the apple+D to duplicate the sphere three times so we had four spheres. We then applied different textures to each of the spheres such as Lambert, Phong and Blinn to get a different base texture on each sphere, giving them different types of shine. Once you’ve applied the textures you also have a choice of multiple other options such as colour, contrast, shading and much more to fine tune the look of each sphere. These are called the texture presets render node options. I used all of these options to create the images shown above.